Credit: https://www.pokernews.com/poker-rules/razz.htm Introduction Razz poker variation (sometimes referred to as “seven-card razz”) is a stud variant first made popular several decades ago alongside other “lowball” games. Its popularity waned somewhat during the 1990s and early 2000s, but the rise of mixed games and H.O.R.S.E. (of which razz is the “R” variant) helped reintroduce the game to a new generation. Razz can be played with two to eight players. Like seven-card stud, it does not involve a flop (like hold’em or Omaha) nor any community cards. Unlike seven-card stud, the object in razz is to make the lowest possible five-card poker hand out of the seven cards. Game Play Game play for razz is very similar to that of seven-card stud. To begin each player is dealt the first two cards face down and a third facing up. As in stud, this first deal and the betting round that follows it is commonly referred to as “third street,” with each subsequent deal/betting round referred to similarly (“fourth street,” etc. through “seventh street”). The two down cards are referred to as “hole cards” with the third card facing up called the “door card.” As in seven-card stud, in razz a player will decide on the basis of these first three cards whether or not to continue in the hand, with starting hand selection again being a key element of the game’s strategy. Each player who doesn’t fold prior to seventh street eventually will be dealt a total of seven cards — the first two down and one up, then three more up, then the last card down. From these seven cards the player has to make the best possible five-card combination, only instead of making a high hand the player is trying to make the lowest possible hand with the ace always counting as the lowest ranking card. Flushes and straights don’t count in razz, meaning the best possible razz hand is with suits being entirely inconsequential. The second best hand is , the third best is , and so forth following the same procedure used for ranking low hands in other “lowball” or split-pot games. Also there is no “eight-or-better” qualifier in razz — the lowest hand at showdown wins, regardless how low it is. Antes, bring-in and betting As in seven-card stud, antes and bring-in bets are employed in razz in order to stimulate action. We’ll use the example of a $10/$20 razz game with an ante of $1 and a bring-in of $5. (Like most stud games, razz is most typically played as a fixed-limit betting game.) Each player wanting to be dealt in to receive a hand would have to post the $1 ante, creating a pot worth competing for. The first three cards are then dealt to each player before it is determined that one player must post the bring-in. Whereas in seven-card stud the player with the lowest-ranking door card must post the $5 bring-in, in razz it’s the opposite — the player with the highest door card must pay the bring-in, with the being the highest-ranking card in the game. If multiple players have a king showing on third street, this becomes the only instance in razz where suits matter, with the player having the highest ranking king being the one forced to post the bring-in according to the following ranking: (highest), (next highest), (third highest), and (lowest). As in seven-card stud, the player posting the bring-in has an option to “complete” the bet to $10 (the small limit of the game). From there betting clockwise around the table, with each player having the option to call, raise, or fold. Once the betting is complete, every player left in the hand is dealt a fourth card (i.e., “fourth street”). In seven-card stud, the first player to act from fourth street on is the player displaying the highest-ranking hand. Meanwhile in razz the first player to act on fourth street and on subsequent rounds is the one with the lowest hand showing. In a $10/$20 razz game, the limits of betting on third and fourth street would be the smaller limit, or $10, then on fifth, sixth and seventh streets the limits would increase to $20.